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Real-Time Rendering, Third Edition [Hardcover]


Real-Time Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today's cutting edge games. --Gabe Newell, President, Valve

Real-Time Rendering provides a solid introduction to the essential techniques every graphics programmer should know. It also serves as a great reference for finding relevant publications and is a joy to read. --Martin Mittring, Lead Graphics Programmer, Crytek

One of my favorite graphics books is Real-Time Rendering. . . . If you only get one graphics book, get this one. --Ron Fosner, author of Real-Time Shader Programming.

Real-Time Rendering, Third Edition [Hardcover]      Real-Time Rendering, Third Edition [Hardcover]

  • 1 Units in Stock

This product was added to our catalog on Wednesday 18 May, 2011.

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